Ftl pike beam vs hull beam. It. Ftl pike beam vs hull beam

 
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. Tomdroid. #3. Burst Laser 2 is obviously better, but you have to use what you can find. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. It gives either 1 shot after every 6 seconds or 2 shots after every 12 seconds. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Heavy Ion and and Chain Ion are also pretty bad. FTL: Faster Than Light Weapon tier list Lexar_ 9 years ago #1 Amazing: Ion Blast MK II Burst Laser MK II Heavy Laser I Pike Beam Flak I Good: Flak II Charge laser (4 shots). FTL: Faster Than Light Wiki is a FANDOM Games Community. The hull missile isn't too bad; it does inflict 4 damage for the cost of only one missile, and if you really want to target a system, you can. Beam weapons can cause crew damage, but the beam must hit the specific square the crew member is standing on, not just the room that crew member is in. Business, Economics, and Finance. Tickets. 12 Hull damage if you set it up right, at least three if the enemy has two shields active. I got into a fight with a reble ship who had one of those defense drones. I suppose with hacking, you don't need anything else. There were still 1 or or 2 rare times that pike did more due to weird ship layouts. The Pike and the Minibeam are amazing weapons. I'm just imagining how awesome hacking + 4 pike beams would be. For example, the list of neutral events. 13. For the tables of all weapons, see Weapons (tables). Pike Beam: A solid choice if you have the required accompanying weaponry. Friendly slaver. For example, level 3 hacking will take down four shield bubbles, allowing two halberd beams to do 16 hull damage to most ships (including the flagship). Hull Beam does double Hull damage versus systemless rooms. FTL faster than light is a rogue like game where you pilot a ship on its way to rejoin your main fleet. . ) In addition, the Glaive beam doesn't miss, and can actually deal a LOT more damage than the Mk. Shotgun or rifle. The Defense drone MKIIs sound like flak cannons when they fire. This event can occur only once per sector. The Pike Beam is, of all beam weapons, the fastest-moving, so much so that even though it also has the longest beam length it still completes its sweep well before any other beam weapon does. FTL: Faster. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Still a useful weapon. There are balance changes, new weapons, and a simple upgrade system. R. I also had a max cloak (don't need the full 15 seconds, but allows it to take several hits), max engines (48% evade), max shields, and drone command with an anti-personnel drone and a repair drone. Laser/Flak are good alternative weapons, as they either damage the ship or lower the shields enough to sneak a beam shot in (as soon as your shot gets the last. There is already a Buzzard-class frigate in the Kadur Remnant mod. Zoltan Shields block crystal shards but take damage from them. And, as you note, you value it less when you have other shield-breaking and are looking for finer control over damage to the enemy ship. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Charge Ion is pushing it and you need a fully trained weapons guy. 3 shots for 3 power is also out there, and of course there are the elite 3 for 2 weapons. I will not switch Pike for Hull because they are fairly close. In general the Halberd is better. Hull BEam. 3 power weapon. It has a fast charge time, requires only 2 energy and does 1 damage. View source. Starting drone on the Cerenkov (Zoltan C). Charge Laser I. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. I forgot about beams working on the zoltan shield actually. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. FTL: Faster Than Light Wiki is a FANDOM Games Community. Don't knock the Hull Beam until you've tried it. Laser spam is fun. I really can't wait to try this out. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Strat, start with just ion targeted on shields, chill. Unless "Buzzard" is the official name for the Federation Bomber it is based on, I think you should change it. 3x Charge Ion + Pike Beam okay when I got this it was total overkill but I decided I'd throw it in for fun. Pike Beam. For example, if I have a Glaive Beam and Heavy Laser and nothing else by the time I end up at the flagship, the only way to do damage is hack shields. My though are to keep dual laser because it is low power and chain ion for shield breaking however what I am not sure is beams or even if to keep breach 1. I just wasn't able to strike back very hard without the Pike Beam. Alternatively, any three ion weapons, or two if at least one is high-quality (Ion Bomb, Ion Blast II or Chain Ion), can act as a shield breaker, although an ion build relies more heavily on a finisher (Halberd Beam is great, Pike Beam and Hull Beam are acceptable). P. And regards to the shop you had, I would probably choose fire beam. Find a ship with a defense drone and fire your missiles together to dodge the drone and break drone control, then piloting, then hammer drone control until it's destroyed. A tier list is, quite simply, a list of all of the weapons in a specific game ranked from best to worst. I forgot about beams working on the zoltan shield actually. FTL: Faster Than Light WikiAll beams work similarly, they deal automatic damage and pierce shield bubbles in exchange for damage, so pike, hull and mini beam can't do it (because they only deal 1 damage thus a single shield can block it all), but halberd and glaive beams who respectively deal 2 and 3 damages per room can pierce 1 or up to 2 shields though with. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. 2s, 10. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Beam weapons cut across multiple rooms, allowing them to damage several systems and deal large amounts hull damage. The best by itself is the Chain Vulcan and the best combination of weapons for me is Flak 1 and 2 and Burst Laser 2 and 3 which will destroy most. Enemy ships become more powerful with each new sector, but each type of ship is limited in the systems, weapons, drones, and crew it can have. Stay away unless you really know what you want them for. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. It fires much quicker than the beam and makes everything burn so much easier. Bird of Prey Destroy an enemy ship, while Cloaked, with the ship having taken no Hull damage prior to that Cloak. The grand strategy consisted in firing the pre-ignited Flak II, slicing with the Pike Beam and the Hull Beam and firing the Heavy Laser at the enemy weapons:. A modification which focuses on rebalancing FTL weapons. Add a Comment. History. Anyway, the crew did a good job of fixing the damage to the shield and weapon systems. These. Heavy Laser 2 can slam 4 damage on a system and has good chance for either fire or breach. EDIT: Also, Heavy Laser 2 has a big advantage in charging much quicker, 13s vs 16-17s. The Pike. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. The Anti-Bio Beam deals crew damage to all crew occupying the tiles the beam passes through (a room is composed of 2 to 4 tiles). Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. Vulcan Laser. SHIT TIER: All bombs except Fire, all beams except Glaive and Pike, all ion weaponry, Basic Laser, Heavy Laser I, Hull Laser I. 57 (0. Open menu Open navigation Go to Reddit Home r/ftlgame A chip A close buttonWas at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Does no hull damage nor system damage. Of course if you're in a position to use the Fire beam any beam weapon like the pike beam would be useable plus the dame is instant to systems and hullHull Laser II; Pike Beam; Halberd Beam; Hull Beam; Heavy Crystal I; Breach Bomb II; Small Bomb; Charge Laser II; FTL B Tier List (2023) The B Tier is for weapons that are not as powerful as the others but can still be useful in certain situations. CryptoArtemis charges a little faster and deals hull damage, but gets shot down by defense drones and is a starter weapon only, on Kestrel A, Rock A (lol) and Slug B (lol). It also has a decent breech chance, which can be useful for taking out systems. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. I feel like the Pike's line of fire is so long I end up wasting a lot of it. " Damage Per. "You asked for it!" They pull away from. Your ship can have only up to three augmentations, and the cargo storage cannot hold any of them. Mini beam is pretty awesome, look for 3 small. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Flak weapons use area targeting, making them less accurate at hitting the targeted room (especially a small room). The flagship in Phase 2 and 3 often dodges a lot of shots from laser spam based ships, but in phase 1 you usually don't have that problem. I feel hull lasers are slightly underrated. Beams are the only weapons that never miss. Auto-ship attacking civilian. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). I had a Kestrel Run with a Pike Beam, a Burst Laser II, a Chain Laser, and Heavy Ion (probably should have kept the Artemis or Stun Bomb instead so a hit to weapons didn't screw me over, but. Bombs can miss, but not when targeting your own ship. " I present to you: First jump sector 1, enemy/asteroid disabled weapons. It gives either 1 shot after every 6 seconds or 2 shots after every 12 seconds. Shotgun or rifle. They generally did the same damage but hull beam often did 1 more. Small Bomb can be found or purchased, and ignores defense drones, but doesn't do hull damage. While the mark 1 has a 10% breach chance per hit, this thing has a 30% chance. And in a shop I am thinking of getting a pegasus missle. You only have to get a single pixel in a room to do the damage, so if you're clever you can usually hit 4. 3 breach chance, double damage to empty. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. 2. 2 power weapon. Bombs teleport themselves directly into rooms, bypassing shields and defense drones. DiscordDraconequus • 5 yr. View Mobile SiteMini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. You could argue that it could be bumped up a tier on the grounds that it does a decent amount of hull damage for a weapon that never misses, and being able to hit so many rooms can really disrupt the enemy crew with repair duties, but it's still not quite as good as those 3. Generally hull might be a bit better - but not by much! I tried a run where I modded Zoltan B to start with hull beam instead of pike. I'm wondering how to make these work. And if it's a free drone. Each system occupies one room. Mac or PC. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). If I have a Heavy Laser I, Hull Laser II, and Pike Beam, once again an offensive hack is needed. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. FTL: Faster Than Light Wiki is a FANDOM Games Community. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Rock A: 945. Bombs are the only weapons that can be fired at your own ship. Mac or PC. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Like any projectile weapon, lasers can miss. Hull BEam. Rock armoured transport. 0s. Scans show a remote settlement being blockaded by a pirate ship. It's the exact opposite of hull beam that does two awesome jobs at the same time. Glaive Beam. Plus going into the Flagship fight I thought. R. Ezpz. Beams do not deplete shield layers, and most are completely blocked by shields, making them ineffective without support. We make choices like this everyday, they are part of us. Is there any ship in FTL that can beat USS. Finally with 3 or more shields active, it will do no damage because 3-3=0. Some beams deal no damage to systems or hull, but instead start fires or hurt crew. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. This was a near-perfect fit for the last weapon slot: use the Flak II to strip away enemy shields, then smash hull breaches with the Heavy Laser II and finally rake the Pike Beam across whatever was left over. Mac or PC. They deal no hull damage,. I debated about it for a long time, but spreading out 5 damage across multiple rooms never seemed as good to me as doing 4 damage to the room of my choosing. Sep 25, 2012 @ 8:45pm 2 sets of burst lasers, a breach missile luancher, and a fire beam. Hallberd Beam, on the other hand, can carry you easily coupled with the dual Ion Blast. Mini Beam: fire chance 1 -> 0. Flak plus halberd is my favorite combo in the game. Even hitting Shields with lasers/Combat Drones/whatever. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Hull Beam: Hull beam is used to give a good amount of damage due to which it becomes a useful weapon. Ion Bomb Only takes 1 power for 4 ion damage, but. 0s. Ion Beam Mark II: This upgraded ion beam is highly effective and emits a fairly strong ion pulse. Because of that, many parts of the ship had to be changed. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. - Anti Bio Beam The anti bio meme is a weapon that is only useful in about 10% of situations, and even then it is poor. Halberd Beam Dual Laser Augments: Weapon Preigniter NOTE: This ship does not come with Oxygen. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. (This is to cancel out the 3 damage because of how FTL handles system and hull damage. The Defense drone MKIIs sound like flak cannons when they fire. Hull Beam: Hull beam is used to give a good amount of damage due to which it becomes a useful weapon. Press your finger on a room and hold. Anti bio and fire beam are a bit more situational since they don't deal hull dammage. With 6 more hull damage (like a pike beam), you can oneshot stage 2 as well. "If you lose at FTL it is your own fault, there re players who have hundr. too late). . And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. To be clear, it's fine to enjoy or prefer others, but in terms of general use value Glaice and especially artillery shouldn't be in the conversations. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. CryptoBeing able to run 5 beams was awesome, and probably my best meme setup I've ever had. Heavy laser 1 is a very solid weapon. Search within r/ftlgame. May 22, 2016 @ 1:13pm If there is an enemy with multiple shields, just put some ions on auto fire, and watch it go away. (at least)Level 1 Cloaking. There’s a rare ship or two where it does 6. Beam drone I also needs a longer beam duration so that it is more likely to hit two rooms once in awhile. You could argue that it could be bumped up a tier on the grounds that it does a decent amount of hull damage for a weapon that never misses, and being able to hit so many rooms can really disrupt the enemy crew with repair duties, but it's still not quite as good as those 3. Heavy laser 1 is a very solid weapon. Sure, they do a lot of damage, but you have to get the shields down first. View Mobile SiteEvery layer of active shields takes one damage off the beam. Mac or PC. 7s, 11. We make choices like this everyday, they are part of us. Does 1 Normal damage per room hit. My Zoltan A was the goddamn juggernaut, bitch) I had this loadout, but with heavy 2s and a preignited. Shorter recharge, and the beam is still just the right size to hit three rooms of an Auto-Assault ship. Add a comment. #footer_privacy_policy | #footer. . Doubling up on beams has always worked well for me. Ion weapon (notably stun ion) and hacking works well with fire beam to kill all enemy crew and can give you an easy win. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Ion Blast I. Sometimes you don't have the space for 3 weapon bars, so the lower cost is crucial. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. In conjunction with a steath system, pre-igniter and the stealth weapons aug I was pretty much unstoppable late game, didnt even get below 85% hull at the end of the fight against the mothership. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Engi A: 985. That's an absurdly short list. The goal is to deliver the data to the Federation Fleet, which is waiting a long distance away. Unless "Buzzard" is the official name for the Federation Bomber it is based on, I think you should change it. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). g. . All Zoltan ships (except in sector 1 on easy mode) have a Zoltan Shield, which absorbs 5 points of damage and prevents boarding, hacking, and mind control. Sure, they do a lot of damage, but you have to get the shields down first. Business, Economics, and Finance. Laser Charge (S) Laser charger (S) is a really flexible weapon that impresses me a lot. This is like everything I could possibly want all in sector 1, about as good a start as. You can do a possible 2 damage to each room the beam hits with both beams while it has 1 shield up. Oh, sure, it causes 4 hull missiles but you need ammo for that. We make choices like this everyday, they are part of us. Shotgun or rifle. ago. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. This build would allow me to jump into combat, use the burst lasers to take out the shield system followed by a X of pike beams on the major systems. It doesn't have to go inside by much, so you can often squeeze an extra room in if you are careful. For 0 damage, I would have been running the anti drone at that point. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. This is because while it is faster than the Vulcan, it's still slow. Plus going into the Flagship fight I thought. R. We make choices like this everyday, they are part of us. The name derives from the belief that various ritualistic acts will lead to a bestowing of material wealth ("cargo"). Its benefits come in that it's a 3 power, 1 slot option that will reliably strip shields and let most other weapons in the game hit freely, and that it has good sync timing with weapons like halberd/pike beams and other slot-limited options like heavy laser 2. 23 votes, 15 comments. I'll be adding this to my guide and crediting you. In our case, S is the best characters with D being the worst, and A, B, and C filling the. We make choices like this everyday, they are part of us. A reasonable amount of crew. The flak artillery that comes on the ship as an extra system can tear through any amount of shields and the beams tear shit up. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. MEDIUM TIER: Flak I, Fire Bomb, BLI, Glaive Beam, Vulcan, Charge weaponry (excluding Swarm), Chain Laser, BLIII, Heavy Laser II, Hull Laser II. Edit. imgur. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Hull charges faster. Don't use ammo, either. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. The Long-Ranged Scanners will detect no ship presence. One of my best runs was double halberd (and double ion bomb + hacking. No, the best thing to go with beams are lasers and flak. Heavy Ion and and Chain Ion are also pretty bad. Sell the Artemis when you need space (or scrap if it will let you cover the purchase at a store) for a better weapon, such as BL2, Flak 1, Halberd Beam, or (in a pinch) Heavy Laser 1 (not 2), Burst Laser 1, or either of the Hull Lasers. Rock B: 908. Even though it's only 1 damage per room it can still cause a ton of damage if positioned right. Rules. Mac or PC. Basically, the beam has to touch inside the walls of the room. It's pretty easy to find 2 shots for 2 power. Pike Beam Whatever it can do, other beams do better. Ion weapons work surprisingly badly unless you have either Charge Ion or Ion Blast II (the rest can't autofire shields down). " Damage Per Room: 3 Beam Length: 80 Charge Time: 25 Power Required: 4 Fire Chance: 0% Cost: 95 Shop Rarity: Very Rare Hull Beam "This beam is most powerful when targeting large, empty sections of hull. . I beat him moments ago, I had the Zoltan ship B. A Hull Laser dropped - decided yes, pump weapons to level 4 right away to use it. I forgot about beams working on the zoltan shield actually. Business, Economics, and Finance. The only stuff I'd buy would be burst 1&2, flak 1, halberd or hull beam, if need be small bomb, ion mk1, pike beam, charge laser and that's about it. ago. Defense Drone Mk I is useful. Both are equally good. Hull Beam: Similar length to the Pike Beam, but can sometimes deal a small amount of extra damage if the enemy has a lot of rooms. Plus going into the Flagship fight I thought. There are exceptions sometimes, especially with the Hull Beam against the Flagship. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Tooltip Beam weapon; 1 damage; 2x damage in systemless rooms. Drone: Hull repair Weapon: Pike beam Maybe its because I'm a normal mode casual, but I dont understand why hull repair drones aren't loved by everyone as much as they are by me. Repair station in Last Stand. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Generally hull might be a bit better - but not by much! I tried a run where I modded Zoltan B to start with hull beam instead of pike. Hull Beam: Similar length to the Pike Beam, but can sometimes deal a small amount of extra damage if the enemy has a lot of rooms. This page contains categories of events which have hazards and risks for a player's ship, crew, and resources. Zoltan Shield is an augmentation that grants energy shielding which protects ship's standard shields, hull, and crew from any damage until it is depleted. O. Plus going into the Flagship fight I thought. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Hull Laser hits systemless rooms for 2 damage per shot. This category contains events with unavoidable hull damage (dependent on the RNG), unless, in some cases, countered by blue options provided by equipment (weapons, drones) or systems (engines). Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. If you're looking for a weapon to fill a specific role, then these might be the ones you want. What gives? I thought drones could only do that to missles. Boarding is even more hilarious when you manage to get a hold on some ion bursts and a fire beam. Beam Length: Enough to hit up to 7 rooms against ideal ship configurations. Besides, I was already destroying everything with two pike beams. ] 'Earspoon' Beam: 0: 3: 15: 80: 5: 2: 22: 40%: 20%: 0%: 130:. The efficiency varies depending on the enemy layout, meaning it’s too unreliable to compete with the top beams. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Nug_69. There is already a Buzzard-class frigate in the Kadur Remnant mod. Halberd and Glaive doesn´t work. Plus going into the Flagship fight I thought. Still a useful weapon. Auto-ship fight in plasma storm. In boarding support there are many ships where you can tag weapons & Medbay in a limited swipe. updated Jun 28, 2013 Beam Weapons are powerful weapons that slice across entire ships. FTL: Faster Than Light. or if the ship has high shields and system repar drones. Hull Beam , the best Hull weapon in FTL Pike Beam , it is so long Halberd Beam , it can past one shield Glave Beam , strong past 2 shields Vindicator , because it is the total annihilation next Missiles Leto , because it is weak Artemis , it is the standard Hermes , just because it needs 3 energy Hull Missile , because It is realy a bit better. Moving up from the mini, pike, and hull beams, we have the halberd beam: the king of efficient hull damage. Rebel defector. Both are equally good. They generally did the same damage but hull beam often did 1 more. 2 power weapon. Zoltan A: 868. Better for boarding though. View Mobile SiteAs you get back on board, your injured friend rises up and starts to attack you, screaming. Move your finger in the direction you want the beam to go. The best strategy is to just unlock Rock B. Heavy Laser IA subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than. Hull Beam does more damage against the Flagship though,. Mantis attacking Crystal. 2s, 10. Fire on small research station. The Pike Beam is a fairly standard weapon. Augmentations (also known as augments) are items that provide benefits to your ship. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. 5 to 7 foot slimy lifeform that takes the shape of a hulking man. Burst Laser (I) In every 11 seconds it gives 2 shots for power of 2. Costs 70 scrap, and has level 4 rarity. There are exceptions sometimes, especially with the Hull Beam against the Flagship. Beams do not deplete shield layers, and most are completely blocked by shields, making them ineffective without support. Axes or swords. Note that shooting with Ion weaponry doesn't count against you, and similarly you can fire non-beam weapons and then Cloak to avoid reducing your Cloak duration. Lasers are general-purpose energy weapons. Cheeky Swipe in Action: Or, Neutralizing a Pike. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. The Nexus Point will have G-Van at the entry beacon. SHIT TIER: All bombs except Fire, all beams except Glaive and Pike, all ion weaponry, Basic Laser, Heavy Laser I, Hull Laser I. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Beam Length: Enough to hit up to 7 rooms against ideal ship configurations. #4. Log in Register. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. And another example is a time I had a Heavy Laser and 3. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. All done on hard mode. I'd say 5 is average. WHILE SUPPORTED. Oh ye gods, glaive beam. Engi C has four empty rooms in a row. Even though it's only 1 damage per room it can still cause a ton of damage if positioned right. The Pike should be able to hit 5 rooms, can hit 6 on some ships, and 7 in a few exceptional cases. 1 damage to a few random systems just isn't enough. I'm wondering how to make these work. Shorter recharge, and the beam is still just the right size to hit three rooms of an Auto-Assault ship. The problem with the Mk. CryptoAxes or swords. The beam does set fire a bit slower, e. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Small Bomb: 55 Ion Bomb: 65 Breach Bomb I: 70* Breach Bomb II: 70 Healing Burst: 40*Beams NEVER MISS. Mini Beam. Replaces Lanius A. 6s, 12. This random event occurs in: Abandoned Sector at a distress beacon. If you let go, you'll have to click on the beam again in order to re-locate it.